What do they call you?
This is the name on the weekly board. You can change it later.
3 to 16 characters. Letters, numbers, spaces, - and _
No Grimps in this wallet
You linked , and it holds none of collection 4603. The Enjin Wallet links whichever account is active when you scan, so if your Grimps are in another account, switch to it and link again.
Haven't got one yet? Mint a Grimp.
Put your crew to work
Off shift
Tap one, then choose where it works.
The board
Ranked by coal in the bank.
Only banked coal counts, and anything you spend comes off it.
The draw
Account
Linked as
3 to 16 characters. Letters, numbers, spaces, - and _
Last week
Where the ENJ lands
Tap the chosen one again to go back to automatic. Sell it and a win falls back to the lowest number you still hold.
Holdings
Your crew is read from the chain.
Session
Signing out leaves your shift running. The coal keeps coming.
The job
Your Grimps clock in and dig coal while you are away. You come back, collect what they dug, and spend it on more room to work.
Every week the best shifts get ENJ infused straight into the Grimps they hold. The top on the board are paid, and there is a draw on top of that. The week's pool is shown on the board.
Where they work
Five departments. Every Grimp's clothing suits exactly one of them, and a Grimp working the department its clothing suits earns an hour instead of .
A Grimp in the wrong room still works. It just earns the base rate.
The crew bonus
Put Grimps wearing the same outfit into the department that outfit suits, and the whole department earns on top.
Both halves count. Two Grimps dressed for the same department are not a crew if they are wearing different things, and a matching pair standing in the wrong room is just two Grimps dressed alike.
The bonus is flat: on the department, whether one matched pair is in there or three.
Accessories
Some accessories add a little more, and only in certain departments. It is why two Grimps in the same clothing can earn different amounts.
That is all of them. A Grimp wearing no accessory earns its ordinary rate wherever you put it.
Today's demand
One department pays extra every day. It moves at midnight UTC, on a fixed rota, and everyone sees the same one.
The store
Coal piles into the store while you are away. It holds hours' worth and then stops. Anything your crew digs past that is lost, and the shift page tells you how much.
Collecting moves the store into your bank. Nothing counts for the board and nothing can be spent until it is banked.
The streak
Collect on every day in a row and the whole shift pays more for each day: after the first, by the seventh. It is on the per-hour number and on every department's rate.
A day runs 14:00 to 14:00 UTC, the same as the week. One collect a day is enough; two in the same day count once. The store grows with it, so it still holds hours of what you actually earn.
Miss a day and it starts again from one. It resets at with everything else, so every week is a fresh run at seven.
Slots
Each department starts with slots and goes up to . A slot costs coal, and your coal is your board score, so a slot costs you a place as well.
Slots reset at the week boundary with everything else.
Monday wipes everything
At the mine resets. Your coal, anything still in the store, every slot you bought, your streak, and every Grimp goes back to the bench.
Only the all-time board survives.
Start the shift puts everyone back to work in one tap, filling each room with matching outfits first. You are back to slots per department, so a room that held six will not hold six again until you rebuild it.
Collect before . Coal left in the store goes with everything else.
The two boards
This week ranks on the coal you are holding right now. Spend it on a slot or a ticket and you drop down. It resets at , and it is the one that pays ENJ.
All time ranks on every lump you have ever dug, spent or not. Nothing takes that off you, and it never resets.
The draw
coal buys one entry, up to a week. winners are drawn from every ticket in the hat, weighted by how many you hold, and nobody can take both.
The coal comes off your board score. The board page shows what a ticket would do to your rank before you tap it.
Nobody wins twice. If the board already paid you, your tickets stay out of the hat that week.
Winners are drawn with drand, public randomness from a round that is chosen when the week closes and only produced an hour later, so nobody can know it in advance, us included. The round and the result are published, so anyone can check the draw themselves.
Where the ENJ lands
Pick a Grimp on the Account page and a win is infused into that one. If you have sold it by the time the payout runs, it goes to the lowest-numbered Grimp you still hold.
Which Grimp gets it is decided when the payout is run, after the week has closed, so it can never go to a token you no longer hold.